Note: Make sure you have the GARDEN’S KEY from the
previous level before starting.
Run forward and climb up
into a small room. Get the red JEWEL OF ANUBIS by
shooting the ninja. Pull the lever in the alcove by the grate in
the floor. From where Lara entered the
room make a jump/grab to the crawlspace above the corridor. Drop out on the other side and jump back (If
the demon hound pushes Lara forward under the
crawlspace, the stone behind will block her path. You will have to return to the tile in front of the lever to
clear the path again and go back through the crawlspace). Shoot the hound
and return toward the pool where you left the previous level. Find the receptacle near the pool and insert
the JEWEL.
Return to the small room above and go left to find another lever, Pull it to open the door to the next room.
Large Chamber with White
Stone Ladder. Look down and take note of the water opening which is
covered by a grate, as well as the fire burning at the base of the ladder. Jump to the ladder and climb to the
top. Turn and do a simple jump/grab to
the crack in the wall opposite. Shimmy
left and around the corner and drop down.
Push the button with the carved stone face (the one to the far
left). Using the crack in the wall,
shimmy back around to the ledge where Lara entered. A skeleton attacks, so take care
of it with the best weapon you have available.
Jump to the new platform
that has opened up atop the pillar toward the north end of the room, then to
the small opening in the north wall.
Crawl through to the next room.
Room with 5 Buttons and 5
Trap Doors. Push the button to the right as Lara enters, which
opens the trap door by the ladder. Find
the button on the north side of the central column. When you push it the trap door opens, dropping Lara to a sloping
block below. As she hits the block,
immediately do a jump/roll/grab to the ladder behind to avoid sliding into the flame. Use the
ladder to climb back up. Go through the
newly opened door on the west wall and up the stairs. Around the corner, shoot the hound and
pull the lever to open the door at the end of the corridor. Return to the large chamber.
Large Chamber with White
Stone Ladder. The water opening below is now clear. Jump again to the ladder and climb to the
top. Look for the trap door in the
floor and open it. Let Lara fall
through and into the water opening below.
Water Tunnels Beneath the
Large Chamber. Swim forward and open the door straight ahead (note
the door with the face to the right, as you’ll return here). Shortly past the door is an alcove to the
right – pull the overhead lever.
Continue down the water tunnel.
Open the next door and find the alcove to the right shortly
afterwards. Pull the overhead lever,
then continue to the opening at the end of the water passage. Shoot a bat after
climbing out and look to your left for a small button on the wall. Push the button, pick up a small medpak nearby, and then return through the
water tunnel to the door with the face near the beginning. Follow this new passage until emerging at
the opening. Climb out and shoot the hound then dispatch the skeleton
that approaches from the south.
Large Chamber with White
Stone Ladder. Head north and find the button on the column to open
a grate by the north wall. Standing at
the north side of the open shaft, drop in and hang from the edge. Drop and grab the switch below to raise a
block elsewhere. From the bottom of the
shaft, face the west side and jump and grab the crawlspace above.
Follow this tunnel, making
sure not to fall in the first fire pit. Slightly further along is another fire pit. To
clear it, hang on to the very top of the short ladder and do a back flip/roll
and grab to the edge at the other side.
Pull up and prepare to shoot the demon hound that
emerges from the end of the tunnel. At
the end to the left is Secret #1: a GOLDEN STAR.
Use the crowbar to get it , then return
the way you came.
After climbing out of the
shaft, head all the way to the SW corner of the room and climb the ladder to
the landing above. Shoot the scorpion then use the low block to jump to the higher
one and retrieve the GATE KEY. Climb back down and use the KEY to open
the gate below. Pull the lever
inside. Exit and go around the corner
to the left to find a second lever.
Pull it to re-open the grate over the central water opening. Follow the water tunnel back to the room at
the other end.
Use the crowbar to open the gate, and climb up the short
blocks in the hallway inside. At the
top, turn and j ump to grab the ladder overhead and climb up. At the top, push the large face button to
the left. Shoot the ninja that comes charging in. Before exiting, drop down and pull the
switch in the shaft with the ladder. A
cut scene shows and Isis Door opening .
Before Lara can reach it, you’ll need to return to the room with the 5
buttons and 5 trap doors, using the same route as before.
But first, make a small
detour for a Secret. Go back down the hall toward the room with
the toxic pool, watching for a new opening in the ceiling. Jump and grab the lip of the opening. Follow the passage to the end and enter a
crawlspace. When you reach the grate,
turn right and go until Lara can stand.
Facing south, climb over the block and push the button on the other side
to open the grate. Crawl back out and
into the water to find Secret #2: grenadegun normal ammo. Swim up through the pool as the water had cleared.
Head back through the gate
and up the ladder to exit. Make your
way back to the room with the 5 buttons and trap doors.
Room with 5 Buttons and 5
Trap Doors. This time push the button on the west side of the
central column. Again, the trap door
opens, so when Lara hits the sloping block below, immediately do a
jump/roll/grab to the ladder. When Lara
approaches the exit ladder, a cut scene shows the room outside filled with
water. Exit through the crawl space and
drop into the water.
Large Chamber with White
Stone Ladder (now filled with water). First, swim over to the bottom of the central ladder
and pick up the telescopic sight from the now
extinguished fire grate. Swim up to the nearby balcony with the balustrade and climb out of the water. Head through the open Isis Door and shoot
the demon hound that bounds toward Lara. Halfway down the corridor, high on the wall
to the right, is a switch. Pull it and
return to the large room, making note of the crawlspace opening high on the
west wall of the corridor as you exit.
Swim to the balcony in the
SW corner of the room. Go through the
newly opened Isis Door.
Begin sliding down the first
slope. The INSTANT the music starts, do
a forward jump, holding the “jump” key to extend it and clear the spikes. Slide
to very nearly the bottom of the next slope and forward jump over the spikes to reach the third slope. Immediately jump forward and grab the
pole. While holding the pole, it might
be a good time to save your game in case you miss the back flip into the room
above.
Room with Burning Oil
Pool. The trick here is to get to one of the platforms on
either side of the central column AND jump off it before the flames ignite the pool and the platforms. It helps to hit the “look” key after jumping
toward the pool so that it’s easier to find your way. Once you jump one of the platforms, Lara will need to hop back
and forth between the sloping sides, arcing toward the end of the room until
she lands safely on the low center platform.
Activate the reach-in switch
near where she lands and the one on the raised platform to the west (the other
is a spike trap). Now facing back toward the pool, make a running jump to the flaming grate to the left of the column. Lara will catch fire, so jump in the pool to
put it out (it’s safe now). Swim
through the open door and up to the opening above. Return via the room with the toxic pool and the water tunnel to
the main room.
Swim back to the central
balcony where you saw the crawl space in the wall. Use the raised block that is now there to climb in. Pull the switch and watch the flyby to see
where to go next. Make your way to the
rooftop and collect the red shotgun shells along
the way.
On the Rooftops. As you
emerge from the door, notice the gate to the left. Lara can’t open it yet, but will return later. Go to the right through the opening in the
wall. Shoot the demon hound that charges from the left, then continue on to the
right and around the next corner. At
the far end of the courtyard, enter the arched doorway in the yellowish
wall. Be prepared to shoot the ninja that lurks there and pick up the JEWEL OF ANUBIS that he drops.
Back in the large courtyard,
there are two alcoves in the north wall.
Enter the closer one and use the crowbar to
open the gate. Pull the jump switch
inside to open the gate in the next alcove.
Go into the next alcove and insert the JEWEL
OF ANUBIS in its receptacle.
This opens the Isis Door across the courtyard. Inside, find the ladder and climb up to the ramparts.
Next make a running
jump/grab to the rampart across the courtyard to the north. Turn left and jump over the gap. A fixed camera will make the next step a
little awkward. Follow the rampart to
its western end, near the second alcove.
Turn to the south and do a running jump/grab back across the courtyard
to find Secret #3: blue shotgun ammo. Make your way back to the rampart at the top
of the ladder.
This time do a running
jump/grab to the landing to the east and crawl into the gap in the wall. On the other side, look down and notice the
slope leading into a poison pool. Getting past it is a bit tricky, so save
your game just in case. Crawl backwards
out of the gap and hang from the edge.
Move as far left as possible.
Let go and immediately hold the “jump” and “roll” keys together. As soon as Lara jumps and rolls, hit the
“right direction” key so that she lands to the right of the pool (NOTE: Lara
can also drop and slide backward on the slope below, doing a back flip at the
last instant before falling in the pool and landing on the other side, but the
timing must be exact).
Large Courtyard with
Central Tower. Head left and start making your way around the
tower. Shoot the demon hound and continue on around the corner and past
a fountain. Now you’ll have both a skeleton and a ninja to
deal with. The ninja
will drop a set of GATE KEYS. Pick them up and continue to the far end of
the courtyard. Find the switch high on
the west wall and pull it to open the gate near where Lara entered the rooftops
before.
Now head all the way back
around the tower to the staircase in the NW corner. On the side of the staircase is a button to open the door at the
top. Head up the stairs and back in to
the rooftop courtyard. Make your way
back to where you entered and go through the newly opened gate.
Around the corner is a
shallow window well. Pull the lever
inside to open a door back to the courtyard with the tower. Then open the gate on the south wall using
the GATE KEY.
Jump in and Lara lands on a sloping block. Grab the edge and move right and climb up onto the balcony.
Large Chamber with White
Stone Ladder. Blast the skeleton that
charges up, then follow the balcony to its end and pick up the revolver on the tile with the face. Back near the Isis Door, Lara will have to make
a running jump over the sloping block to the pedestal with the column. In a series of trenches behind the columns
along the east wall, Lara must step on three more “face tiles” to open the Isis
Door. Return and enter through the open
Isis Door.
Inside, jump and grab the
crevice on the left and shimmy right.
When Lara reaches the ladder, do a simple back flip into the opening
behind. Follow the passage, climbing to
a window overlooking another room with some ceramic jars. Using the revolver
with telescopic sight, shoot the three vases (position Lara to the right
and left side of the opening to see all three).
Return below and jump back
to the ladder. Lara can now shimmy all
the way to the right and around the corner.
Drop down and notice the closed iron gate in the next room. Back in the dark hallway Lara just came from
is a crawlspace high on the wall. Go in
and activate the reach in switch at the end.
Get out before the spikes pop up.
Four Moveable Blocks
Puzzle. The object of the puzzle is to move the four blocks
out of the gated room and into the alcoves on the south wall so that the
designs on the blocks match the designs on the wall. The trick is that Lara must maneuver all the blocks into position
BEFORE sliding them into their alcoves (Because sliding them in causes pillars
to rise around the room, pushing one in can block Lara from moving others into
position, and sliding the block back out does not make the pillars drop back
down. You must slide the block out AND
back in to lower the pillar, then repeat this to raise it again).
Once all the blocks are in
place, Lara can use the newly raised pillars to pull the 3 overhead switches
and open the large blue doors.
Room with Large Spike Pit
and Rafters Overhead. As Lara enters the next room, a stone column rises in
the NE corner. Mind the large spike pit directly ahead. Find the lever in the NE corner and pull it to reveal one last
overhead switch in the previous room (look on the south wall). First though, stand on the nearby short
pillar and angle a jump to the higher one.
From there, jump and pull one more switch on the east wall to raise
another stone column next to the first (where the short pillar stood before).
Now return to the previous
room and pull the new switch on the south wall. Pulling it drops a rope above the spike
pit that Lara can use to return to the top of the stone column. From there, jump to the second, higher
column. Lara can now reach the catwalk
above. Notice the brick ladder leading
to a closed door. Make your way to the
south end of the catwalk to pick up some Uzi clips. Go north end and jump to the crawl space
above and to the left. At the other
end, look to the top of the central tower in the courtyard to see a window with
a blue light flashing from behind it.
Crouching in the crawlspace, and using the revolver
with telescopic sight, shoot the window and hear a door opening
nearby. It is the door at the top of
the brick ladder, so back out of the crawlspace and make your way there.
As Lara enters the
passageway at the top of the ladder, the door shuts behind her. Proceed around the corner and look for the
opening in the ceiling. Climb up, then
climb to the platform above the opening (north side) to find a lever. Pull it to drop a rope outside. Make your way out to the small landing above
the courtyard and use the rope to swing over to the iron grate high on the
central tower. Climb in and take STONE OF ISIS from the pedestal. A cut scene shows another door opening back
above the catwalk.
Drop back and grab the
edge. Drop and slide and grab the next
edge. Climb up and back flip to the
pillar behind. Do a running jump to the
higher pillar against the south wall, then climb to the small landing. Turn and do a running jump/grab to the balcony
with the blue banister. Shoot the demon hound around the corner and pull the lever on
the back of the block to re-open the door above the brick ladder. Make your way back to the catwalk.
Standing on the east arm of
the catwalk, you’ll need to arrange a slightly tricky running jump/grab to the
new opening. Once inside, monkey swing
to the other side of the fire pit (start sliding
toward the pit and immediately jump and grab
overhead). Pull the lever and watch the
flyby to see the Isis Door at the base of the central tower outside is now
open. Monkey swing back and exit via
the door at the top of the brick ladder.
Large Courtyard with
Central Tower. Place the STONE OF ISIS
in the niche inside the open Isis Door.
Minding the spike pit, exit and make your
way via the staircase in the NW corner back to the rooftop area. Go through the Isis Door there and return to
the narrow gap above the poison pool where Lara
first entered the large courtyard. Crouching in the gap, look up to see the
window high in the west face of the tower.
Now with the revolver with telescopic sight in
hand, Lara can shoot the window. Return
to the courtyard by any means you choose and make your way to the SW corner.
Using the blocks and the
ladder, climb to the alcove at the top of the west face of the tower and take
the STONE OF ISIS. Safety drop back to the courtyard below. Save your game and jump into the pool (which
is now clear). Enter the narrow passage
in the SW corner of the pool and pull the overhead lever. Immediately turn and swim out an to the
right and climb out of the pool as quickly as possible as a boulder crashes down and the pool again fills with poison.
Go through the newly opened
Isis Door and place the STONE OF ISIS in the
niche inside. Now, go to the garden
gate at the north end of the courtyard.
Use the GARDEN KEY in the lock to the
right of the door to open it.
Inner Courtyard with
Fountains. As you enter, shoot the scorpion
and the demon hound. Continue north through the arched doorway
where another scorpion and 2 wild pigs will greet Lara. Open the door on the west wall and shoot the bat and wild pig inside. In the NW corner of the room is a switch
high on the wall. Pull it and then
cross the courtyard to the east side.
Open the door there and deal with the skeleton inside
(note: if you don’t have the grenadegun, open
the trap door in the floor and blast the skeleton
into the shaft). Find the lever in the
SW corner of the room and pull it. Now
find the trap door at the other end of the room and open it. On the east side of the shaft is an opening
to a passage leading to Secret #4: large medpak.
After getting the secret,
head back into the courtyard and shoot the golden
phoenix that waits there. Head back
through the arched doorway and to the left.
The other garden gate is now open, leading to a short maze. A series
of 4 left turns will lead Lara to some grenadegun ammo.
After that, find your way through the short maze to a small door in the
south wall (there are 2 fire pits in the maze,
so beware). Open the door and shoot a ninja that lurks inside. Climb the brick pillar and make a running jump/grab to the small
opening in the east wall. Crawl through
and stand on the ornate tile to trigger a block in the fire pit outside.
Back outside, slide nearly
to the bottom of the slope in front of the fire grate
then forward jump to the block ahead.
Make your way around to the end of the maze. The fixed camera makes the next part a little tricky. A slope ends at a small fire pit.
Above it is an opening. Save your game, and then position Lara near the mid-point of the
slope with her left arm touching the wall with the iron grate. Lara should look
at the camera. Make a right jump and hold the jump button and then grab the lip
of the opening above.
Room with Wooden
Crates. To one side is a wall of crates. Begin by pulling then pushing the one in the
lower left as far back as possible.
Pull and push the crate behind it as far back as you can. Directly ahead in the next small room is a
third moveable crate. Pull and push it all the way back to the first
2. Pull the final moveable crate TWO
squares. After pulling the 4th
crate, climb up on the crate to Lara’s right, then jump and climb the bricks to
the gap above. Crawl ahead until Lara
can stand. Slide down to the flat part
of the roof, then head back the other
direction and look for the switch high on the wall to the right.
Jump back through the
opening in the roof into the crate room.
Head west into the last room in this area. Climb on the crate, and facing east, jump and climb the brick
wall to the high rooftop.. Turn to face
the central tower and use the revolver with
telescopic sight to shoot the window there. Look carefully between the rooftop and the tower to find the
almost invisible column that has appeared.
Make running jump to it followed by a running jump/grab to the grate
under the alcove in the tower. Grab the
STONE OF ISIS and
safety drop back to the courtyard below.
You’ll need to return to the
crate room, but the garden gate has closed.
Standing with Lara’s back to the Isis Door (and facing north), do a
running jump across the fire pit and grab the
invisible column on the other side.
Climb to the top and do a running jump and grab to the brick wall
opposite. Climb back to the high
rooftop. and down to the crate room to
find the stone door with the carved face open, revealing a small alcove. To open the third Isis Door outside, push
the 4th crate all the way into this alcove. Exit by climbing back to the roof and safety
dropping to the courtyard below.
Large Courtyard with
Central Tower. Place the last STONE OF
ISIS in the niche inside the Isis Door to open the final door on the
east side of the tower. Go through the
eastern door and pick up the AFTET TALSIMAN
from the pedestal. A trap door opens in
the floor behind Lara. Drop into the
opening and slide down the ramp. At the
bottom, immediately jump left or right to avoid the boulder that follows Lara
down the ramp. 2 golden phoenixes await Lara in this small room, so
deal with them next. At the top of the
stairs is an altar. Standing before the
alter, combine the AFTET EFFIGY with the AFTET TALISMAN .
SAVE YOUR GAME HERE.
Place the AMULET OF OSIRIS on the altar. A cut scene shows blue energy being emitted
from the surrounding columns. The trap
door under Lara’s feet opens and Lara disappears down the shaft.
End of Level.