Secrets: 6
NOTE: NW = northwest, SE = southeast, etc.
Spike Ball Room.
The level opens with Lara
sliding down and off a short ramp. When
you land, immediately jump back and off the landing, and grasp the edge. Wait while 2 spiked
balls go whizzing past your head. Drop down and proceed forward toward the
gap. Before jumping over, wait while
another spiked ball comes toward you and drops into the gap. Below and to the left of the gap is a small
landing. Jumping here will stop the
earthquake.
From this small landing you can see
monkey bars under the walkway above.
You can use these to move to the end of the room. Swing over, drop, grab and shimmy to the
right where you can climb up on a narrow ledge. In the corner is a yellow-and blue floor tile. Stand on this
square to reveal a switch on the pillar back where you entered the room. To get back there, you'll need to jump back
& forth on the sloping sides of the room below you, while moving back
toward the small platform near the center.
From there, a back flip to the slope behind, continuing into a forward
jump and grab will put you back on the upper walkway. Jump over and pull the switch to open the door on the wall
above. Make the jump to the now open
alcove and pull the lever, which puts out the flame below the ladder. Make your way to the ladder and exit the
room.
Room With
Burning Eyepiece/Underwater Tunnels. In the next room, you will
find a lever in the middle of each of the 4 walls. Pull them each, but do it quickly as you will soon be pursued by
a fire demon.
Pulling all 4 levers fills the pit below with
water; jump in quickly to get rid of them.
Notice the underwater lever beneath the burning pedestal - pull it. Head into the tunnel (north). To the right is another underwater lever to
pull. Explore the short network of
tunnels, (picking up the flares) until
you find the opening at the back to climb out.
Activate the reach-in switch to extinguish the flame on the
pedestal. Return for the EYE PIECE, and then grab small medpaks in the SE
and SW corners of the room and red shotgun shells
in the water near the entrance to the water tunnel.
Mummy Room. Swim back
up the tunnel through the now-open door at the end and up through the opening
straight ahead. Let Lara slide into the
pink liquid below and walk directly ahead (WITHOUT STOPPING) to the platform at
the other end of the room and climb out before the flames ignite the pool. Climb the pole in the corner and avoid the
annoying mummy.
Back-flip from the pole to the raised landing and push the button. This raises another block at the back of the
room, giving you access to the second EYE PIECE
as well as a small crawlspace in the darkened corner where you will find revolver ammo.
After getting them, head across the flat squares above the slope on the
left, back toward the entrance to the room to find Secret
#1 (Uzi clips and blue shotgun shells). Carefully angle a running jump to the ladder, which has appeared
by the entrance, and leave the room.
Back in the water, make a
left around the corner and surface in the next room. Shoot the scorpion. As you approach the door, the grate in the
floor will burst into flames. Carefully
jump to the recessed area between the sloping stone blocks. From there, angle a jump onto the next
sloping block on your side & hold the jump key while flipping back &
forth on the blocks and toward the door until you land on flat ground. Combine the EYE
PIECES and use the EYE OF HORUS to open
the door.
Room With Burning Hand of
Sirius. Enter the room with the flaming pedestal and shoot
another scorpion. Go down the hall to the left and stand on the yellow-and-blue
square, which opens another door back in the flaming pedestal room. Use the monkey bars overhead to swing back
out, or the door will close when you cross the other colored square. SLOWLY proceed into the now open hall on the
other side of the room until the spikes pop up
in front of you. Jump up & grab the
landing above and proceed on and down to the end of the hallway and pull the
lever. Head back to the flaming
pedestal room, where a new block has been raised, giving you access to an
overhead switch. Pull it to open the
large stone door leading to the next room.
No time to look around as
the fire demon has reappeared. Head into the next room and straight toward
the back wall (avoid falling into the empty pools in the middle of the
room). On the back wall are 2 buttons,
to the left and right of the carved stone door. Push them to fill the pools then jump in to dampen those fire demons.
Room With Three
Pools. There are 3 pools in this room – north, middle and
south. Beginning in the north pool,
follow a tunnel to a room with an underwater switch. Pulling this switch opens a gate in the south pool, giving access
to a second underwater switch there.
Pulling the switch in the south pool opens the gate in the middle
pool. Before leaving the south pool, pick
up the flares in the room at the east end.
Pull the underwater switch
in the middle pool to open a gate in the north (first pool). Find the blue
shotgun shells before leaving the pool.
Back in the north pool, go through the open gate and follow the tunnel
to an upper level. Push (action key)
the doors to open them and go right to find an overhead switch. Pulling it raises a block near the entrance
to the room. Drop down and climb these
blocks. Turning to face the entrance,
you will see a lion’s head statue on the wall.
Shoot it to drop a rope to your left.
Using the rope, swing over to the next landing.
Open the doors and slide
down, catching the pole. Turn to face
the door on the right (as you entered), positioning Lara for a back flip into
the door on the left. Pull the switch
(dropping 2 more ropes in the center of the pool room), and then use the pole
to back flip to the right door and exit.
Make your way back up the blocks at the entrance and carefully line up a
running jump to the first new rope.
From there, swing and jump to the second rope.
Turn to the right and make a
tricky short swing/jump to the small landing
(notice that the landing to the left is on fire). From the small landing, shoot the second
lion’s head statue. This opens a door
leading to the HAND OF ORION. To get there, head back through the north
pool tunnel to the upper level. This
time, turn left and line up a running jump/grab to the landing across the
way. Go around the corner and get the
puzzle piece. Notice the other door in
this hallway – you’ll come back to it later.
Back around the corner, on
the landing and facing south, you can see that the flame is now out on the
other small landing. Line up a running
jump/grab, arcing slightly in midair to reach the landing, where you shoot the
third lion’s head statue. Use the rope
to swing across to the other small landing.
Looking south, you will see another landing in the corner of the
room. A running jump/grab with a slight
arc will get you there. Go around the
corner and down the hall to pull a lever.
A flyby shows you that the flame guarding the HAND
OF SIRIUS is now out.
Placing the 2 HANDS opens the carved stone door at the back of the
room. It also releases the 3 hounds, so be prepared to deal with them. Head part the newly opened door to the next
room.
Room With Giant Golden Seth
Effigies. Walk out onto the hand of the giant gold dog effigy. Across the way, a gate and a flame block
your path. Turn around and, using the ladder
wall, make your way down to the opening in the wall above the bridge. Activate the reach-in switch to put out the
first flame above. Make your way across
the bridge and climb to another dark opening.
At the back, a lever opens the gate above. Make your way back up the ladder wall and cross statue with a
running jump/grab to the hand on the hand at other side.
Go through the door and
shoot the scorpion. Push the button on
the left, which releases another fire demon. Fortunately, it also clears the water in the
pool below, so turn and head back to the statue room and take a dive. Under the bridge is an under water lever to
open the door leading out onto the second giant statue above. Toward the far end of the pool is a landing with another
button that opens the 3rd stone door after the second giant statue.
Go back up the ladder wall
and across again to the other side of the room. Inside the door, a ramp leads up to the right. Run up and cut to the right as quickly as
you can to avoid spiked ball that comes crashing
down. At the top of the ramp is a
hallway to the left. Push the button to
extinguish the flame on the hand of the other large statue. Run or jump down the other side of the ramp
and cut to the right quickly as another spiked ball follows you. You can now make your way across to the room
in the SW corner, taking care of another demon hound as you enter.
Pull the overhead switch in the back right corner of the room.
A cut scene shows a door
opening somewhere. It’s the one in the
hallway where you got the HAND OF ORION earlier. To get there and pick up a Secret along the way, head back over the statue
and up and down the ramp. At the bottom
of the ramp is a small opening of water.
Jump in and pick up Secret #2 (large medpak).
Now follow this water tunnel back to north pool tunnel (the gate will
open as you approach), where you can access the upper level and the newly
opened door. Pushing the button raises
a block back in the room off the dog statue room. Make your way back there.
Climb and shimmy to a
landing with a button. Push it and take
a running jump across to a ladder opposite.
Jump to the next landing and look to the right for a landing with an
overhead switch. Pulling the switch
opens the doors above. Make your way up
and through the doors. At the back of
this room, climb down the ladder wall and find the water opening. Jump in and follow the blue tunnel to the
next room.
Courtyard With 4 Large
Doors. On the wall to the left of the north doors is
a climbable grate. At the top, arrange
a jump over to the ledge above the west doors.
Find the overhead switch and pull it, raising a block in the room above
where you entered. Return via the water
tunnel and ladder. Take care of the demon hounds that have
shown up, then climb to the alcove and push the button. This opens a gate in the courtyard, giving
you access to a yellow globe.
Back In the courtyard,
you’ll see 4 circles on the floor around the center of the room. Drag the first globe on to the SE circle to
open the southern doors. Before
entering, take a detour for the next Secret. Pushing the button upstairs has released a
rope above the east doors. Climb back
up, and using the ledges and the rope, make your way around to the ledge above
the south doors for Secret #3: flares. The
quickest way down is to safety drop to the raised pillar in the corner below,
losing just a bit of health.
Urn Puzzle. Go
through the southern doors and past two inaccessible globes until you reach a
yellow urn. Push it ahead to the
yellow-and-blue square to open a door in a hallway a couple steps back. Here another urn awaits. Locate the dark circle on the floor at the
end of this hallway; you’ll need to maneuver the urn there to open the next
door in the adjacent hallway.
Inside that door is a lever
to open the final door where another dark circle graces the floor. You’ll need to move the first urn here to
complete the puzzle. (Note: Another
yellow-and-blue square in the hallway outside here is a trick. If you move the urn there, it will close the
door). Now you can access another
globe in the hallway outside. This
globe must be placed on the NE circle in the courtyard to open the eastern
doors.
Head through the doors and
down the stairs to room where you’ll need to use the landings and rope to get
to the other side, where you’ll find an antechamber with a closed gate straight
ahead and a open doorway to the right.
Treasure Room. Head
to the right and up the stairs to find your prize: THE
AMULET OF HORUS. Grabbing the AMULET opens the gate back in the antechamber, but
first you’ll want to get some goodies here.
Along each side of the stairway is a wall topped with columns. Behind the wall to the left (as you look out
of the room) is another yellow urn.
Move it to the colored square to open a door hidden above in the right
corner of the room. There, at the top
of the stairs, jump and climb to a crawlspace to find Secret #4: red shotgun
shells. Before getting down,
shimmy to the left to find some Uzi clips.
Now climb over the wall to
the right (as you look out) of the stairway to find some revolver ammo.
Now you can head back down to the antechamber, but you’ll have to move
to the left or right after clearing the door to avoid being pin-cushioned by
the rolling spike ball that follows you. At the same time, draw your pistols to
dispose of the demon hound lurking below.
As you enter the
antechamber, you may notice a block rising in the corner. Ignore it for now and head through the
now-open gate door.
Fire Pit Room. Make running
jump over the fire pit and enter the room behind. Notice the alcove with a button in the wall above. Turn right and climb the ladder, then jump
across to the next pillar. A dark
crawlspace on the left hides a vase.
Crouch and shoot it, then crawl in to get the Uzi
clips. Back out on the pillar,
face the opening in the wall opposite.
Make a running jump, hitting the “action” key in the air, to land in the
opening.
Use the monkey bars to
(taking the path to the right) to clear the nasty looking pool. (NOTE: Getting
on the monkey bars is a bit tricky.
From the back of your small landing, do a run & jump, then
immediately press and hold “action” to
grab the bars). At the other side,
shoot the vase then make your way back to the fire pit room. A block is now in place under the alcove
with the button. A flyby shows the
flame going out in front of the other globe in the recess off the
courtyard. Head back to the
antechamber.
Colonnade Room. Now use the raised block to access the crawlspace in
the corner. (POSSIBLE BUG: If this
block disappears, just cross back into the treasure room to re-trigger it). Drop down from the crawlspace and deal with
the waiting demon hound.
Move toward the back of the
room and down the ramp to retrieve the flares. Turn around and head up the ramp until you
can jump and grab the wall on your left between the last two columns. Notice the small window and the stairs
behind; you’ll be there later. Draw
your pistols and angle a jump past the last column to the back of the
room. Shoot the mangy demon hound that comes from the doorway. Now you can pick up Secret #5: normal
grenades. Push to open the doors
and return to the courtyard.
Move the next globe into
place on the NW circle to open the northern doors.
Room With Sloping
Pillars. Head through the northern doors and around the
corner. The sequence here is as
follows: Make a running jump and grab to the pillar directly ahead. Shimmy to the right. Pull up and slide down the other side almost
to the bottom, then jump and grab the edge of the pillar ahead. Facing north, you’ll see a landing with a
yellow-and-blue tile across the room.
Use the monkey bars to get there.
Landing on the tile will open the exit door in the SW corner.
Monkey swing back to the
flat pillar. Facing east, do a standing
jump from the front of the pillar to the sloping pillar below (hold down “jump”
until you land). Do a short slide then
jump to the next sloping pillar.
Continue holding the “jump” key as you hit this pillar, then the next,
until you land safely on the platform below.
Climb the ladder ahead.
Vase and Urn Puzzle. Begin
by shooting all the vases. There are 4
altogether, including one hidden above, that you access through a hole in the
ceiling of the hallway at the top of the ladder (this is the passage glimpsed
through the window in the colonnade room).
With all 4 vases shattered, you can now go back for the final Secret of the level.
Back in the room you just
came from, the water is now blue and sparkling. Jump in and find the opening on the south wall, and the large medpak inside. Now swim across and find the opening on the north wall and Secret #6: revolver
ammo and Uzi clips. Swim back to the ladder and climb to the
passage above.
There are 2 dark circles in
this small network of hallways. Ignore
the one you see directly ahead as you climb off the ladder (Moving the urn here
shuts a door which makes it impossible to move the urn to the other
circle. To open the door you have to
swim back and repeat the previous steps of this section.). Instead maneuver the urn to the circle at
the end of the other hallway. Once it
is in place, a cut scene shows a hidden door has been opened back off the
courtyard. Return there via the water
tunnel near at hand. The door is next
to where you got the last 2 globes, and the final puzzle piece is inside. Move the globe to the last available circle
to open the western doors.
Head through the western
doors to find yourself in a dark room with a mummy at
the far end. Along the left-hand wall
make three jumps over the deep trenches to the platform where the mummy is.
Climb the block in the corner and jump to the monkey bars. Follow the monkey bars all the way around to
the lighted crawl space and use it to enter the next room. Inside, push open the doors and prepare to
deal with a bit of nastiness on the other side.
Seth’s Lair. As
you enter, a flyby shows a crystal wall shattering and nasty old Seth storms
out. He’s mellowed with age, though,
because he won’t attack Lara when she’s on the upper level – he’ll just stomp
around below growling. He is deadly,
though, once you’re below, so you have to keep moving and use medpaks as
needed.
Ignore all the things in the
room that look like they are meant for climbing or monkey swinging. The objective here is to activate three
switches and get out. The exit is in
the SW corner of the room on the upper level.
The fastest way to get all
three switches is as follows:
First, jump in to the water
below and follow the pool clockwise until you reach a tunnel. Follow the tunnel to the underwater switch
and pull it. Follow the tunnel back to
open water and exit the pool to the north.
Turn right and run past the chamber from which Seth first appeared and
find the button in the NE corner of the room (ground level). You must now make your way up to the top
level using the raised block at the SW corner of central ground level. Once up, turn right and make a running jump
over to the north side of the room and push the button on the north wall,
opening the door to the exit. Head back
and go through the exit and down the ramp to end the level.